Programming a show/Scenes

Theme

Edit page

Manual

View on GitHub

Try live demo

Download

Scenes ​

A scene is a look: values for some of a group's channels (a colour, a position, a dimmer level), reached with a fade when you play it. Scenes and effects are the group's cues, kept in its Cue Pool.

Here the demo rig plays its two scenes in turn: Warm wash, amber pools in front of each head, then Sunset, deep red to gold with the beams fanned wide, then Warm wash again. Each fades from where the lights are to the scene's values over its duration (one bar, 2 s), then holds. Watch the colour, the beam width (zoom) and the aim all move together: a scene can set any channel.

Cue Pool

Paused

Creating a Cue ​

  1. Open the group (click it in the group pool).
  2. In the Cue Pool, double click an empty slot. The Add Cue popup opens.
  3. Choose the Cue type (scene or effect), a Color and a Name, and press OK.

A cue's type can't be changed later; its name and colour can, in Cue Settings. Pick colours that say what a cue does (warm looks in gold, effects in violet…): chases show items in their cue's colour, so a well-coloured pool makes a timeline readable at a glance.

The preview adds a scene Blackout to the demo rig's pool while Warm wash plays, then plays it: the rig doesn't change, because a new scene has no active channels yet. The next sections give it values.

Cue Pool

Paused

The Cue Pool ​

Each cell is a cue: its icon shows its type, its colour comes from the cue.

  • Click a cue's body (the icon) to play or stop it. A playing cue shows its progress.
  • Click a cue's footer (its name) to select it for editing without playing it.
  • Drag a cue to an empty slot to move it.
  • Select a cue and press Delete or Backspace to delete it, from every chase too.

The strip on the right of the pool is an overview of every slot: playing cues blink there, so you can spot them without scrolling. Playing cues together, and what wins when they set the same channel: Playing a show, where you can try the demo rig's pool.

Cue Settings ​

These are Sunset's settings: a 1-bar fade, played once, from the current values.

Cue Settings

Paused
SettingDescription
NameThe cue's name
ColorThe cue's colour in the cue pool and in chases
Loop StyleOne Shot plays the cue once; Loop repeats it until you stop it
Trigger StyleSaved with the cue; see the note below
StartAbsolute: a scene fades from 0. Relative: it fades from the channels' current values, so it blends from whatever was on stage
DurationHow long the cue lasts, in bars (see Timing and playback). For a scene, this is its fade time

Note: Trigger Style has no effect yet: every cue starts and stops on a click, as Toggle describes. Temporary (playing only while held) isn't available in this release (Known limitations).

Note: A scene that has played to its end stays on stage: it stops, but its values remain on the fixtures until something else changes them.

How a scene fades ​

Over its Duration, a scene moves each active channel from its start value to the scene's value, following its Fade in curve. Start picks the start value:

Start: Absolute

Fades from 0: the lights rise from dark to Sunset's orange.

Start: Relative

Fades from the current values: Warm wash's amber turns into Sunset's orange.

Sunset, a scene with a 1-bar duration, played twice: from 0 (Absolute) and from what's on stage, Warm wash (Relative)

Setting a Scene's Values ​

When a scene is selected, the group view shows the scene's widgets. Values you set here are the scene's end values: where the fixtures arrive when the scene has faded in. Below is Sunset: click a head in Scene Fixtures to see its values (each has its own colour, from deep red on MAC Aura 1 to gold on MAC Aura 4).

Scene

Paused
  1. In Scene Fixtures, click the fixture to set. Hold Ctrl to select several: changes then apply to each of them.
  2. Only active channels are part of the scene. In Channels, tick the box under a fader to include its channel: the fader stays greyed out until then. The Color Picker and Pan/Tilt activate the channels they set.
  3. Set the values with the faders (DMX 0–255), the Color Picker or Pan/Tilt.

When several fixtures are selected, the channels widget shows every channel any of them has; a value goes to the fixtures that have that channel.

Note: In this release, Ctrl-selecting several fixtures doesn't work in the group's first cue (the top-left slot): set its fixtures one at a time (Known limitations).

Channel faders are labelled by position (CH1, CH2…) with an icon for their function (the half-filled circle is a dimmer, R, G, B and W are colours).

Cells ​

For fixtures with cells (pixel bars and matrices, multi-head fixtures), the Cells widget lists them after All cells:

  • All cells (the default): one fader per kind of channel (one Dimmer, one Red…) sets it in every cell.
  • Click a cell to set it alone, or hold Ctrl to pick several.

Channels of the whole fixture (a master dimmer, a strobe) are always shown. The scene keeps each cell's value, so one scene can give every pixel its own colour (Cells shows it on a pixel bar).

Color Picker and Pan/Tilt ​

They work as in the universe view (see Trying a fixture), on the scene's selected fixtures and cells.

Tips ​

  • Set only what the look needs. A colour scene with only colour channels active can play over a position scene: each keeps the other's channels. Warm wash and Sunset set everything (colour, dimmer, zoom, aim), so each replaces the other entirely.
  • Program with the scene playing. Play the scene, then move its faders: the lights follow, so you see the look as you build it.
  • Check it from black. A scene with Start Relative looks different depending on what played before; play it after a blackout once to see its own values.

Fade In ​

The Fade in widget shapes how the scene moves from its start values to its end values over its Duration: a curve from start (bottom left) to end (top right).

Fade in

Paused
SettingDescription
TypeA preset curve: LINEAR, EASE, EASE_IN, EASE_OUT, EASE_IN_OUT, or CUSTOM
CP1 X/Y, CP2 X/YThe curve's two control points (0 to 1). CP1 shapes the start of the fade, CP2 its end

Drag the points on the curve or type their values; changing them sets the type to CUSTOM. The curve is a cubic Bézier curve, like CSS easing: cubic-bezier.com shows how the points shape it.