Rig & output/Fixture Library

Theme

Edit page

Manual

View on GitHub

Try live demo

Download

Fixture Library ​

Studio needs to know what each of your lights is: which channels it has, in which order, and what they do. That description is the fixture's profile. Studio finds profiles in three places, all listed in the Patch Fixture popup when you press Add in a universe's fixture pool (see Patching fixtures):

SectionWhat it holdsWhere it comes from
Imported (GDTF)GDTF fixtures you imported on this deviceFiles you import (below)
Bundled (GDTF)Generic fixtures that ship with Studio: a PAR (RGBW), a spot, a wash (RGBW), a 12-pixel bar and a multi-beam barMade by the ASLS project, free to use
Manufacturer folders480 fixtures from 117 manufacturersThe Open Fixture Library, built in

In the demo show, the four heads are Martin MAC Aura from the Open Fixture Library; the patching demo adds a Generic PAR RGBW from Bundled (GDTF) (Patching a fixture).

Finding a Fixture ​

Type in Search items above the list to filter it. Open Fixture Library fixtures are listed by their library names, in lower case: a folder per manufacturer (martin) holding a file per model (mac-aura.json), so search for a part of the model's name, such as aura, rather than its full commercial name. Unfold a folder to see its fixtures. When you pick one, the popup shows its Fixture mode list: the DMX modes the fixture offers.

Pick the mode your light is set to on its own menu or DIP switches. The mode decides how many channels the fixture takes and what each one does; a wrong mode makes faders move the wrong things (the pan on the dimmer fader, colours out of order).

Tip: If your exact model isn't listed, look for a sibling model of the same manufacturer with the same mode (same channel count and order, written in the light's manual), or use a bundled generic fixture with the same channels. Otherwise import its GDTF file.

GDTF Fixtures ​

GDTF is the file format manufacturers use to describe their fixtures, including their 3D models and gobo images. For a fixture that isn't in the list:

  1. Get its .gdtf file: from the manufacturer's website, or from GDTF Share, the shared library most manufacturers publish to.
  2. In the Patch Fixture popup, press Import GDTF… under the fixture list and pick the files, or drop them on the list.
  3. They appear under Imported (GDTF), in every show on this device.

GDTF fixtures are drawn in the visualizer from their own description: each beam, cell and moving part sits where the file puts it, gobos project the file's images, and the manufacturer's 3D models replace Studio's generated parts when the file has them.

Note: Imported fixtures are kept in this browser's storage (the desktop app has its own). Clearing the site's data, or using a private window, removes them. Keep your .gdtf files.

If a file can't be imported, the popup says why:

MessageWhat it means
The file is not a GDTF fixture or is damaged (not a readable zip archive)It isn't a .gdtf file, or the download is incomplete
The file is not a GDTF fixture (no description.xml) / (no GDTF element)A zip file, but not a GDTF fixture
The GDTF description is damaged (description.xml is not valid XML)The file is broken: download it again
The GDTF description has no fixture typeAn empty or unfinished description
The GDTF fixture has no DMX mode with DMX channelsThe fixture can't be controlled over DMX

Opening a Show With Missing Fixtures ​

A showfile names the fixtures it uses; it doesn't contain their GDTF files. When you open a show that uses GDTF fixtures this device hasn't imported (a show from another computer, or after clearing the browser's data), Studio shows Missing fixtures first, with each one ticked once found:

  • Import their files with Import GDTF… (or drop them on the popup), then press Open.
  • Or press Open anyway: the missing fixtures keep their addresses, groups and scene values, but they stay dark and send nothing until you import their files and open the show again.

Open Fixture Library and bundled fixtures are never missing: they're part of Studio.

Fixtures in 3D ​

Every patched fixture shows in the visualizer, placed by its Position and Rotation (see Fixture settings and position):

  • Bodies follow the fixture's parts: a base, yoke and head for moving heads, a can for PARs and profiles, a bar or a panel, each sized like the real fixture. GDTF files with their own 3D models show the manufacturer's parts instead; Open Fixture Library fixtures get parts built from their type and size.
  • Detail follows the visualizer's quality: lower levels use simpler models so large rigs stay smooth.
  • Light comes from the fixture's channels: dimmer, colour, zoom, gobos, prisms and more (see the table below). A fixture's brightness follows its light output, so a 20,000 lm spot outshines a 2,000 lm PAR at the same dimmer.

Cells ​

Some fixtures repeat a set of channels: each pixel of a bar has its own red, green and blue; each head of a multi-head fixture its own pan and tilt. Each repeat is a cell. Studio lights each cell in its own colour, lets scenes give every cell its own values and lets effects travel from cell to cell. Channels for the whole fixture (a master dimmer, a strobe) belong to no cell.

Show

A scene sets each cell on its own: here alternating Sunset reds and golds.

Cell 10–2
Cell 23–5
Cell 36–8
Cell 49–11
Cell 512–14
Cell 615–17
Cell 718–20
Cell 821–23
Cell 924–26
Cell 1027–29
Cell 1130–32
Cell 1233–35

Dimmer 36 · Strobe 37: the whole bar, no cell

A 12-pixel bar, 38 channels: three per cell (red, green, blue), plus a dimmer and a strobe for the whole bar

The universe view and scenes show a Cells widget for these fixtures: see Trying a fixture and Scenes.

Supported Channel Types ​

Every channel is sent to your lights, whatever its type. The visualizer draws the ones marked ✅.

Channel typeVisualizerNotes
Intensity (dimmer)✅
Shutter / strobe, strobe speed and duration✅
Color intensity✅Red, green, blue, cyan, magenta, yellow, white, warm and cold white, amber, UV, lime
Color preset, color temperature✅
Pan, tilt✅Continuous pan and tilt, and pan/tilt speed: ⬜️
Wheel slot✅Colour, gobo and prism wheels
Wheel slot rotation✅Gobo rotation and gobo index
Beam angle, beam position, zoom, focus, iris, frost✅
Prism, prism rotation✅The fixture's facets (GDTF), else three
Rotation, speed, time✅
Built-in effects, wheel shake and rotation, blades, fog, sound, maintenance⬜️Sent, not drawn

Note: If a fixture has several gobo wheels, only its first one is drawn.