Programming a show/Groups

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Groups ​

A group is a set of fixtures you program together: it owns the scenes and effects you make for them, and the chases that sequence those cues. A group can mix fixtures from different universes, and a fixture can belong to several groups.

Groups are listed side by side in the Group Pool, in the middle of the screen (The interface shows it live). Click a group to open its group view at the bottom of the screen.

A new show comes with four empty groups.

In the demo show: one group, Rig, holds the four heads. Its column shows its chase Story with its play button.

Planning your groups ​

Make a group for each set of lights you want to move on their own. Common splits:

  • By kind: the moving heads, the wash PARs, the pixel bars. Each kind has its own channels (only heads have pan and tilt), so their looks are programmed apart anyway.
  • By position: left and right, front and back, so one side can answer the other.
  • By role: key light on the speaker, background colour, effects for the drop.

A fixture can be in several groups, but two groups playing at once on the same fixture fight over it: whichever writes last wins. Keep groups that play together on separate fixtures.

Creating a Group ​

  1. Press New in the group pool's header. The Create Group popup opens.
  2. Tick the fixtures to include, or Check All for a whole universe.
  3. Set the group's Name and Color, and press OK.

You can create an empty group and add fixtures later.

In the preview, a new group Outer pair takes MAC Aura 1 and MAC Aura 4: the two heads at the ends of the truss, which could now play a look of their own while Rig plays the rest.

Group Pool

Paused

The Group View ​

The group view holds the group's settings, its fixtures and its cues. Selecting a cue adds that cue's widgets on the right: see Scenes and Effects. The interface shows the demo rig's group view.

Group Settings ​

Group Settings

Paused
SettingDescription
NameThe group's name
ColorThe group's colour in the group pool and on its cues

Fixture Pool ​

Lists the group's fixtures. Click one to select it, hold Ctrl to select several, and type in Search items to filter the list.

To add fixtures, press Add and tick them in the popup, as when you created the group. A new fixture joins the group's cues with no values: scenes leave it alone until you give it some, and effects include it once you tick it in their Channel Fixtures Activity.

To remove fixtures from the group, select them, press Delete or Backspace and confirm. They stay patched: they only leave this group and its cues. In the preview, MAC Aura 4 leaves Rig; it is still in the patch bay, and another group could still use it.

Fixture Pool

Paused

Deleting a Group ​

Click the group in the group pool, press Delete or Backspace and confirm. Its cues and chases are deleted with it; its fixtures stay patched.