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Glossary ​

The terms this manual uses, in alphabetical order.

TermMeaning
AddressWhere a fixture listens in its universe: the first of its channels. Studio counts from 0, so address 0 is the one a fixture's display calls 1. Patching
Art-NetA protocol that carries DMX universes over a computer network. Studio's gateway sends it; an Art-Net node turns it back into DMX on a cable. Outputs
BarFour beats. Cue and chase durations are counted in bars, so they follow the tempo: at 120 BPM a bar lasts 2 s. Timing
BPMBeats per minute: the show's tempo, set in the toolbar or with Tap Tempo. Timing
CellA repeated part of a fixture with its own channels: a pixel of a bar, a head of a multi-head fixture. Scenes and effects can treat each cell on its own. Fixture Library
ChannelOne controllable value of a fixture (a dimmer, a colour, pan), sent as a number from 0 to 255. Each channel takes one address. Patching
ChaseA timeline of a group's cues, measured in bars: each cue item plays a cue from a point, for a length. Chases
CueSomething a group does: a scene or an effect, kept in the group's cue pool. Show structure
Cue itemOne entry on a chase's timeline: a cue, where it starts and how long it lasts. Chases
DMX (DMX512)The standard language of stage lights: 512 values per universe, sent many times a second. How Studio works
EffectA cue that moves channels along a waveform between a minimum and a maximum, offset from fixture to fixture. Effects
FadeHow a scene moves from its start values to its values, over its duration, along its fade curve. Scenes
FixtureOne light in the show, patched at an address in a universe, in a mode. Show structure
GatewayThe small program that receives Studio's output and sends it to your lights (as Art-Net). Built into the desktop app; run on its own with the browser version. Outputs
GDTFGeneral Device Type Format: the file format manufacturers use to describe their fixtures, with their channels, 3D models and gobos. Fixture Library
GoboA pattern placed in a beam to project a shape. The visualizer draws gobos on the floor and in the haze. Visualizer
GroupA set of fixtures programmed together. It owns its cues and chases, which only touch its fixtures. Groups
HazeFine smoke in the air that makes beams visible. The visualizer's Density sets how much. Visualizer
MasterThe column on the right of the group pool: row n starts or stops chase n of every group at once. Playing a show
ModeA fixture's DMX setup: how many channels it uses and in what order. It must match the mode set on the light itself. Fixture Library
OFL (Open Fixture Library)A free, community-made library of fixture descriptions. Studio has 480 of them built in. Fixture Library
PatchTelling Studio which lights you have, at which addresses, in which universes. Patching
PhaseWhere a fixture is on an effect's waveform, in degrees. Spreading phases makes a movement travel across the rig. Effects
QuantizeWhen a chase you start actually begins: at once, or on the next bar. Chases
sACNAnother protocol for DMX over a network (E1.31). Not available with the current gateway yet. Outputs
SceneA cue that brings channels to set values, with a fade. Scenes
ShowfileA show saved as a file (.json): everything you programmed, for the web and desktop versions. Showfiles
StreamA universe being sent through an output: its protocol and the device's address. Outputs
UniverseA block of 512 DMX channels, sent through one output. Show structure
VisualizerStudio's 3D view of your rig, driven by the same values as your lights. Visualizer
WSC (Web Show Control)The protocol Studio uses to talk to the gateway. You only see it as a connection's Type / Protocol. Outputs